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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Freaky Flyers Screenshots


freaky_flyers_010 freaky_flyers_009 freaky_flyers_008 freaky_flyers_007 freaky_flyers_006
freaky_flyers_005 freaky_flyers_004 freaky_flyers_003 freaky_flyers_002 freaky_flyers_001

Never before has such a vibrant and interactive animated world been delivered to a flying videogame until Freaky Flyers, the first and only, fast and furious, fully-open 3D airplane racing adventure that drops you into the cockpits of the most unique and engaging cast of characters to ever explore, adventure and dogfight in the videogame skies.

FEATURES

  • EXPLORE completely open and INTERACTIVE 3D world environments like the lush and tropical Danger Island, the wilder west of Coyote Canyon and chaotic and exotic Arabia!
  • Experience a complex and branching ADVENTURE that takes the player through each character's STORYLINE!
  • 13 engaging CHARACTERS, all with loads of jokes and visual humor, including: Johnny Turbine - a mixed-up, wanna-be movie superstar and true-blue American hero; Cactus Rose - the roughest, toughest, two-gun-slinging-bandita ever to terrorize a racetrack; Island Jack - the laid-back native is the ambassador of mellow and wants everyone to groove on a positive vibe; Traci Torpedoes - an uber-vixen created in a German lab, she commands respect with her piloting skills and huge missiles.
  • Skill-oriented STUNT FLYING that provides the player with the thrills of doing dangerous aerial stunts!
  • Easy-to-learn, hard-to-master aerial RACING excitement!
  • Competitive AERIAL DOGFIGHTING COMBAT for players to unleash their inner warrior!

Release Date: Fall 2002

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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