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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Fury Screenshots



Fury is more than a game; it is an experience unlike any other MMOG ever made. Battles are pure adrenaline rushing and action packed excitement. In between battles, players will find depth and flexibility beyond that of any other RPG on the market. The title brings the fastest RPG combat ever seen, in which two groups of up to 32 players each can test their mettle in many different types of battles.   Fury also offers a totally classless advancement system that is only limited by the player's ranking. The title is scheduled for release in Q4 2007.

Alchemic Dream's role on Fury will be to provide superior quality customer support. The company's knowledge of MMOG customer support is now widely recognised in the industry. Alchemic Dream   already provided this kind of service to other partners such as  Codemasters (RF Online, Dungeons and Dragons Online™: Stormreach, Archlord, Lord of the Rings Online™: Shadows of Angmar™ ) and Linden Lab (Second Life).

"Auran is paving the way in player vs player MMOGs with Fury. There is no game on earth that gives you such an intense combat feeling." comments Stéphane Jankowski, Alchemic Dream's General Manager. "We are honoured to support and be a part of such a strong community, ensuring them the best game experience possible."

"Fury is a competitive game where prompt and efficient customer support is vital" says Paul Whipp, Fury's Producer. "By capitalizing on Alchemic Dream's experience and expertise, we're making sure that nothing gets in the way of our players having a great time."
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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