More Reviews
REVIEWS Metal Gear Solid V: The Phantom Review
The final chapter of Metal Gear is here, and it's everything you hoped it would be and more.

Tearaway Unfolded Review
Does the PS4 version offer worthwhile new features or are they paper thin?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Gamebook Adventures 9: Sultans of Rema Screenshots



Written by Gaetano Abbondanza and designed by Brewin', Sultans of Rema sees you returning back to the large, hot continent of Rema. Josh Wright, who previously illustrated Temple of the Spider God and Curse of the Assassin, once again returns to bring the Arabian setting of Akbir to life in full colour!

FEATURES
•Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles.
•Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•Three difficulty levels. Read the book casually by being able to move around freely or crank up the difficulty and be a hardcore gamebook player.
•Awesome artwork by Josh Wright (including a new cover by Dan Maxwell!) and music to accompany the interactive story.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Gamebook Adventures 9: Sultans of Rema


More On GameRevolution