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FEATURED VOXPOP shandog137
So much more than war...
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The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Geist Screenshots



Format: Nintendo GameCube
Launch Date: Summer 2005
ESRB: M (Mature): Violence, Blood and Gore, Partial Nudity
Game Type: First-Person Adventure
Accessories: Memory Card
Players: 1-4

Developed by n-Space, Inc.

KEY INFORMATION

An unseen supernatural power prowls the hallways, laboratories and chambers of a shadowy corporate compound, terrorizing living beings wherever it lurks. That unseen power is YOU! Prepare for a hauntingly innovative first-person adventure with a supernatural twist!

  • Haunt and horrify humans and animals as a ghost, possess their physical bodies and assume their identities! Possess a dog and scamper around the compound, bypassing security. Possess a guard and use his own assault rifle against your enemies! Inhabit a camera or computer and use the technology to your benefit. Exploit the unique abilities and equipment of your victims to access and explore new areas of the compound, solve puzzles and unravel your own ghostly fate!
  • Inventive multiplayer modes combine fierce first-person combat with unique character possession game play.

Game Storyline: You are John Raimi, a disease-control agent with the federal government, on loan to an elite counterterrorism unit. Your team is sent to investigate the shadowy Volks Corporation. When the operation goes horribly wrong, you are captured and subjected to a ghastly experiment that rips your spirit from your physical body. You now roam the halls of the Volks Corporation compound as a spectral phantom, using your powers to scare and possess any human or animal that crosses your path.

If you're going to have any hope of finding your own body, you must employ your hair-raising power of possession to control humans, animals and objects, using the unique abilities of each to explore the compound, solve puzzles and strike at your enemies. Along the way, you must discover the secret of the Volks Corporation to unravel the mystery of your condition and find a way to recover your human form.

Characters: John Raimi

How to progress through the game: As a powerful specter, you can deviously manipulate objects in the environment to scare humans and animals. Once you have struck terror in the heart of your prey, you can possess and control their physical bodies and use them to accomplish your objectives. Possess many unique character types, and use their unique skills, equipment and even memories to complete your goals. Possession targets range from heavily-armed soldiers to dogs and mice that can reach out-of-the-way areas. Different characters react to the world from different perspectives: As an engineer, you may have access to restricted areas and computers, while as a mouse you may find yourself inexplicitly drawn to mouse traps baited with cheese.

Special powers/weapons/moves/features: As a ghost, you are invisible to humans and move so fast that everything around you appears in slow motion. While in this phantom form, you can effortlessly pass through chain-link fences or through small cracks in walls. Most importantly, you can possess everyday objects like lights, computers and fire extinguishers and manipulate them to terrify nearby humans or animals. Once a living creature has been frightened, you can possess and control its body. As you play, you'll need to face challenges from two unique angles -- as a lurking spirit and as a possessed human or animal.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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