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FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

Gel: Set & Match Screenshots



Unique Puzzle-Action Hybrid Offers Competitive and Cooperative Online Play

SEATTLE - FEBRUARY 20, 2009 - Gastronaut Studios LLC, the award-winning developer of video games for Xbox LIVE® Arcade, today unveiled its latest title "Gel: Set & Match", featuring character-based puzzle-action gameplay.

With goopy grace and colorful characters, "Gel" delivers a novel experience that mingles brain-bending puzzles with intense side-scrolling action. Players control kooky, customizable characters to compete or cooperate for points by matching four or more wiggly, wobbly colored blocks. When blocks are matched, they dissolve. Tossing melting blocks into other blocks creates chain reactions for even bigger bonuses.

"Gel" offers three distinct game modes in which to raise a ruckus. In Puzzle Mode, players tackle challenges designed to test their mettle. In Action Mode, players rush to defend a tank by clearing debris from the field. In Battle Mode, players engage in arena combat, armed only with a will to survive... and exploding, gelatinous bombs. Each mode provides online competitive and cooperative play over Xbox LIVE.

"'Gel' is the spiritual successor to our first game 'Fuzzee Fever' which launched on the original Xbox in November 2004," said Don Wurster, co-director at Gastronaut Studios. "We've wanted to give fans and uninitiated millions of Xbox LIVE members a chance to enjoy that game today, with a load of improvements, modes, and new ways to play over Xbox LIVE."

"Gel: Set & Match" is rated "E" (Everyone) by the Entertainment Software Rating Board (ESRB) for Animated Blood and Comic Mischief.

For more information on "Gel: Set & Match", visit www.GelSetMatch.com
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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