Publisher: Sony Computer Entertainment America
Developer: Sony Computer Entertainment Europe (Team Soho) Platform:
PlayStation®2 computer entertainment system
Genre: 3D Vehicle-Action
Peripherals: DUALSHOCK®2 analog controller, memory
card (8MB)(for PlayStation 2)
Launch Date: Winter 2004
Target Age: Ages 17+
Rating: “RP” for Rating Pending
The Getaway: Black Monday
is the highly anticipated sequel to the worldwide bestseller and “Greatest
Hits” title, The Getaway, which fuses gaming and cinematic storytelling
into a one-of-a-kind interactive entertainment experience. Developed by Sony
Computer Entertainment Europe’s Team Soho, The Getaway: Black Monday
builds on the digitally replicated 25 square miles of London and delves deeper
into the seedy underground for the ultimate gangland thriller.
a refined and enriched gameplay experience for the sequel, The Getaway: Black
Monday offers more predictable driving and on-foot controls, huge variety
in mission types with free roaming gameplay, and new characters. Classic
and contemporary cinematic methods were used in game development; from atmospheric
lighting, sound and set design to a director working with a cast of more
than 20 actors who were motion-captured as they acted out scenes surrounding
the organized crime rings in London. The Getaway: Black Monday leaves it
up to the player to decide how to play and how the story ends, from choosing
how to complete missions, to deciding how to get to the next real London
In The Getaway: Black Monday, the narrative will progress backward
and forward in time, both in gameplay and movie sequences. One story unfolds
from three unique perspectives, as the paths of the characters entwine. The
story begins with a chain of events that takes place two years after the
demise of the most notorious crime boss of London’s East End, Charlie
Jolson. A simple bank job goes wrong – a small-time thug gets in way
over his head and a cop is out for revenge – sending two sides of the
same tale into a collision course for an explosive showdown. By choosing
which path to take, players will make critical decisions that influence the
final outcome of the game.
• The Getaway: Black Monday combines cinematic narrative
with driving and shooting missions in the gritty streets of London,
updated with 17 new landmarks/city locations, including portions of
the “Underground” subway system and the Thames River.
the ultra-realistic city of London where interior, exterior and narrative
sequences blend together seamlessly in one continuous experience.
new playable characters, Mitch, Eddie and Sam, each with their own
skills, abilities, attitude and motivations.
• One story is told
from three different perspectives, but ultimately the player decides
how the story ends as they play through 22 missions. Finding the best
way to get to and complete the next job requires brains as well as
• A more predictable control system, both on-foot and driving,
deliver unparalleled fluidity and control over the playable character.
new cast of more than 20 actors whose performances were motion-captured
for the digital The Getaway: Black Monday underworld.
can choose from a variety of new vehicles including motorcycles, buses,
vans, taxis and more, to steal, drive and crash, experiencing re-defined
physics and damage models.
• New interiors of buildings and interactive
objects in the story mode; explore old locations in free-roaming mode
and unlock more bonus game modes.
• Team Soho has built on its “talking
heads” technology (a facial animation system that creates real-time
facial animations while simultaneously synching voiceover), as well
as implementing “rag doll” death animations to deliver
• The branching narrative moves backward
and forward in time through gameplay and movie sequences, offering
multiple story endings.
• Utilize high-powered weaponry including
pistols, automatic weapons, and shotguns as well as brutal melee weapons
for close combat.
• The mature script, compelling cut scenes and
distinct editing add another layer of sophistication to deliver a heightened
movie-goer’s experience in a videogame.