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FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

Mark Ecko's Getting Up: Contents Under Pressure Screenshots



Platform: PlayStation 2
Release Date: September 2005
Developer: The Collective
Publisher: Atari, Inc.
Category: Third-Person Action/Adventure
ESRB Rating: Rating Pending

Marc Ecko's Getting Up: Contents Under Pressure promises to be an homage to graffiti's rich culture. Told through an alternate reality in a futuristic universe, the game represents the culmination of seven years of story and character development by fashion pioneer Marc Ecko, the visionary behind several of today's most respected youth lifestyle brands.

In a world where graffiti has been banned and freedom of expression has been suppressed by a tyrannical city government, an unlikely hero rises to win back his neighborhood and become an urban legend of the city of New Radius . Play as Trane, a "toy" (beginner) graffiti artist with the street-smarts, athletic prowess and vision necessary to become an "All City King," the most reputable of all graffiti artists. The sport of graffiti flows through his veins as he risks his life navigating vertical landscapes while battling rival crews, a corrupt Mayor and the city's Civil Conduct Keepers (CCK) all in an effort to reach the sweet spots of New Radius where a well-placed tag brings respect and reputation.

In your quest to become a legendary graffiti artist, you realize that an oppressive Mayor has a stranglehold on the city of New Radius , and you must use all of your high-wire graffiti talents to expose him and set the city free.

Product Description

The story's " Get In , Get Up and Get Out " gameplay mechanic offers gamers an arsenal of swift sneak and street fighting abilities to GET IN restricted areas of New Radius and battle through the city's rough streets; the dexterity and agility needed to scale any object, GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT .

As Marc Ecko's Getting Up: Contents Under Pressure story unfolds, you'll be given specific objectives to complete for a mission victory. These include graffiti-under-pressure scenarios, navigational challenges, stealth/sneak style missions, and fast-action battle sequences. You can also explore each level to discover a series of mini-games and challenges for additional hours of gameplay.

Product Features :

•  World famous hip-hop artist Talib Kweli as the voice for lead-character, Trane;

•  A revolutionary, deep storyline written by Marc Ecko poses the question "What if graffiti could change the world?," demonstrating the struggle against authority while seeking to save a neighborhood from an oppressive city government;

•  Authentic tags from more than 50 actual graffiti artists from all over the world - six of whom are characters in the game including Cope 2, FUTURA, OBEY: Shepard Fairey, Seen, Smith and T-kid and will teach Trane their specialties to add to his arsenal of graffiti tools;

•  11 distinct metropolis-style environments of New Radius with 20 levels to complete;

•  Revolutionary graffiti gameplay system designed to hone your skills as you get your message up. New Radius is your canvas as you tag with Aerosol, Rollers, Markers, Wheat Paste, Stickers and Stencils;

•  Ability to use a variety of different graffiti tags, including stencils, stickers, posters and throw-ups;

•  Special fighting mechanics – combine kicking, grappling and punching moves along with improvised weaponry;

•  Graffiti intuition system which allows Trane to locate ideal places to tag within each environment;

•  A digital "black book" to unlock new tags and abilities, and store pictures and tags of graffiti legends Trane encounters along the way;

•  Extremely responsive enemy A.I. mechanics;

•  Lessons in graffiti evolution – watch Trane grow from "toy" to "All City King" as his graffiti style and the state of graffiti in New Radius evolve over the course of the game. Start in a 1980's train culture scene where subways were prime targets for gaining fame and continue to an exaggerated version of the silver-train era when "Take Back the City" was the city's battle cry, and extreme use of anti-graffiti tactics was rampant.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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