More Reviews
REVIEWS Anomaly 2 Review
Does the tower offense genre exist yet?

Fenix Rage Review
Anger will become your best friend.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Gobliiins 4 Screenshots



GOBLIIINS 4 – THE RETURN OF THE LEGEND (PC)

Designer: Pierre Gilhodes
Developer: Société Pollene
Int’l publisher: Snowberry Connection

Genre: Quest
Release: Spring 2009
Languages: English, French, Italian, German, Spanish,
Russian, Polish, Czech, Hungarian

Format:
DVD-ROM (PC Windows) and also via digital distribution

ABOUT THE GAME

Pierre Gilhodes, one of the creators of the original Goblins series of quests, kept silence for more than 10 years – drawing comic books, and also drawing a conclusion that the world has forgotten how to make funny and clever quests.
In 2006, Pierre lost his patience and decided to return Goblins into the world of computer games. He teamed up with a small studio from south of France, Société Pollene, and with an independent production fund from Moscow, Snowberry Connection, to work on Gobliiins 4.
In this forth chapter, the game returns to where it all began: the main characters are the three goblins, each a unique personality with his own set of skills. Tchoup can pick items and keep them in his pockets, and he’s a detective. His friend Stucco is not as good at the deductive reasoning (to be honest, he’s not good at all!) – but he is strong enough to do lifting and climbing. The third goblin, Perlius, is the one with the magic powers and a dark sense of humor.

GAMEPLAY CONCEPT

The games mix elements of adventure and puzzle gaming. In essence, the player must find the solution to each level, in order to progress to the next. An original aspect of the series is that the player usually controls multiple goblins as player characters, each of whom has a unique set of abilities (the number of letter it’s in the word "Goblin" of the title indicates the number of characters that the player may control). The player may only control one character at a time but, depending on the specific scene, may switch characters at will.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Gobliiins 4


More On GameRevolution