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The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

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The “God VS Humans” interface is split into three distinct parts. The tower layout (on the right of the screen) indicates building progress and the different types of storeys built. Whether it is a foundry, a warehouse, a temple, or a consolidated storey, each has a specific role that gives humans certain advantages.

The power gauge (left of screen) shows the different actions you can take. Depending on the level it shows, you can use – with varying degrees of effectiveness – one of the nine available powers. There are five offensive powers (which damage the tower), three defensive spells (to stimulate human worship) and an ultimate power (that can damage all the storeys in one fell swoop).
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