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Goldeneye 007 (Wii) Screenshots


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Designed exclusively for Wii, GoldenEye 007 allows players to channel Daniel Craig’s lethal and gritty James Bond in an innovative, modern take on the legendary Bond adventure, GoldenEye. Blending fast-paced first-person shooter (FPS) action with covert gameplay, GoldenEye 007 epitomizes the modern “thinking man’s shooter” by offering varied ways to complete each mission, destructible environments, the use of cover and multiple control scheme options, including the Wii Remote, Nunchuk, Classic Controller Pro and the Wii Zapper. GoldenEye 007 redefines the multiplayer experience on Wii with unprecedented split-screen action featuring classic Bond characters and special game modes, as well as online play for up eight friends.

KEY FEATURES:

* Wii Exclusive – The original GoldenEye for the Nintendo 64 redefined the FPS genre, making it a best-selling title on one of the most popular platforms. As a Wii exclusive, the new GoldenEye 007 gaming experience will reflect modern technology advancements, while channeling nostalgia for fans of the franchise.
* Split-Screen Multiplayer / Classic Bond Characters – GoldenEye 007 features an unprecedented lineup of four-player split-screen MP options, including 40 total characters, 8 classic Bond characters, 5 maps, 3 standard modes and 16 special modifiers that allow gamers to create over 500 different game combinations. GoldenEye 007 also features online multiplayer for up to 8 players designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements.
* Choose the Way you Play – In addition to the Wii Remote and Nunchuk, GoldenEye 007 also supports the Classic Controller Pro for gamers who want to play with standard FPS controls and the Wii Zapper for “point and shoot” gamers; players will have several control scheme options, allowing them to experience GoldenEye on Wii any way they want.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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