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Gran Turismo 4 Screenshots


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Gran Turismo™4 FACT SHEET
Publisher: Sony Computer Entertainment America Inc.
Developer: Polyphony Digital Inc.
Genre: Racing
Players: 1-6 players
Platform: PlayStation®2 computer entertainment system
Peripherals: Network Adaptor (Ethernet/modem) (for PlayStation 2),
DUALSHOCK®2 analog controller, Memory Card (8MB) (for
PlayStation 2)
Launch Date: Winter
Target Age: 8+
Rating: Rating Pending (RP)

OVERVIEW
Automotive racing is much more than a sport, it’s a lifestyle. This winter, this lifestyle comes to
PlayStation®2 as the greatest automotive racing simulation returns in Gran Turismo™4. As the
fourth installment of the worldwide blockbuster-selling Gran Turismo series, Gran Turismo 4 is
available exclusively for the PlayStation 2 computer entertainment system. Fully harnessing the
power of PlayStation 2, the creative and talented minds of Polyphony Digital, Inc. have once
again succeeded in developing the most technologically advanced racing experience ever.

Following in the footsteps of the PlayStation 2 “Greatest Hit,” Gran Turismo 3 A-spec,
Gran Turismo 4 features similarly, authentic racing gameplay with new fully-enhanced features
that focus on more cars, courses, race modes and online gameplay via the Network Adaptor
(Ethernet/modem) (for PlayStation 2). With an all-new physics engine and an all-new AI engine,
combined with revolutionary technology, Gran Turismo 4 delivers enhanced, if not perfected,
game physics, graphics, and feel, acting as a near-realistic automotive driving simulator.

In Gran Turismo 4, the characteristics of the cars are realistically designed and calculated so that
they handle to the “real life” physics of that particular vehicle, taking into account weight, speed,
friction, wind and more. Courses include existing sites such as New York City, the Grand
Canyon, Tsukuba racing circuit and more. Highly detailed vehicles and environment mapping
create broadcast-quality graphics, with light and competitor car reflections on the player’s
automobile to leaves on a tree shaking in the wind. The online mode establishes a unique
community for players to race, interact and chat about automotive news.

KEY FEATURES
· North American sales – Gran Turismo (May 1998 release): More than 3.8 million;
Gran Turismo 2 (December 1999 release): More than 3.5 million;
Gran Turismo 3 A-spec (July 2001 release): Nearly 5 million
(Includes GT3 Racing Pack)
· Worldwide sales – Gran Turismo: More than 10.5 million; Gran Turismo 2: More than
8.5 million; Gran Turismo 3 A-spec: More than 11 million (Includes GT3 Racing Pack)
· New physics engine adding a higher level of realism in cars, which allows for cars to be
handled easier.
· More than 4,000 polygons per vehicle capture exceptional detail, right down to the disc
brakes behind the wheel.
· Up to 100 courses including New York City, the Grand Canyon, Tsukuba Race Circuit
and others. (includes courses that can be played in reverse mode too)
· More than 500 vehicles encompassing manufacturers from around the world with a range
from vintage to modern models seen today.
· All vehicles are fully customizable from racing tires to gear ratio.
· Opponents with advanced artificial intelligence, which allows for behavior that captures
human-like emotion.
· Refined replay mode with broadcast-quality graphics
· Three race modes including:
Ø Arcade Mode – Players compete against each other or the artificial intelligence on
select courses.
Ø Simulation – Players start from the bottom and race to earn money, unlock cars
and courses, buy and sell cars, upgrade parts while competing in various
championships.
Ø Online Arena – Features head-to-head racing for up to six players per race. Chat
functionality and in-depth menu screen for the ability to build communities to
interact about automotive topics.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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