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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Grand Prix 3 Screenshots



Game Overview:

Formula One racing is headed back to the U.S. in 2000, and we've got the game… Grand Prix® 3 is a Formula One licensed race simulation that covers a complete Grand Prix season. Created by Geoff Crammond, the genius behind Formula One Grand Prix and Grand Prix 2, Grand Prix 3 will take open-wheel racing simulations to a new level. Featuring all the circuits, teams, drivers, and cars reproduced accurately as licensed by the Formula One Association, GP 3 has created a new physics model and full tumble that will change the world of Grand Prix racing on the computer. Featuring driving aids for rookies, quick race, non-championship races and the complete championship season with full qualifying and practice days, pit stops, full car set-ups and data logging.

Key Features:

  • Five difficulty levels (from Rookie to Ace) with eight Driving Aids including Auto Brakes, Auto Gears, Self-correcting Spin, Indestructible, Ideal Line, and Suggested Gear, Throttle help and Steering help.
  • Standard car set-up options including a virtual cockpit, front/rear wings, brake balance, gear ratios.
  • Advanced car set-up procedures include adjustments to springs, ride height, dampers, anti-roll bars with full reference guide.
  • A wide range of TV-style and game-style cameras.
  • LAN-based Multiplayer.
  • Highly detailed vehicle/track 3-D graphics in both hardware (with a 3-D accelerator card installed) and software (without a 3-D accelerator card installed) modes.
Worldwide Launch: Summer 2000
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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