More Reviews
REVIEWS Sonic Boom: Fire & Ice Review
It's not quite back to what was great yet, but there's a spark still here.

FIFA 17 Review
With Pro Evolution Soccer on its heels, can FIFA 17 keep the ball?
More Previews
PREVIEWS Let It Die Preview
Seems like Suda51 saw Frozen, played Dark Souls, and then got the lyrics mixed up.
Release Dates
NEW RELEASES FIFA 17
Release date: Out Now

Shu
Release date: 10/04/16

WWE 2K17
Release date: 10/11/16

Skylanders Imaginators
Release date: 10/16/16


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Welcome Back to the West
By oneshotstop
Posted on 08/01/16
The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

Hard to be a God Screenshots



Hard to Be a God is a role playing game with adventure and espionage elements based on a storyline of the novel with the same name by Strugatsky brothers.

The main hero is a graduate of a medieval secret service highschool. His mission is to scout and report the situation in the Kingdom of Arcanar, an indepented anarchical state. The character is a real professional who took the best course in combat and diplomatic training. He’s strong, sly and intelligent, his mightier than the whole Arcanar, but his world still has some surprises for him.

The highly developed Earth race governs the series of unexpected events in Ancanar and contacts the agent. The main hero starts his new mission in co-operation with Earth forces. The agent gains access to incredibly advanced technologies. In his native underdeveloped world, he almos becomes a God.

How will it end?

Features:

Attractive non-liner storyline with up to 5 endings
Interference of medieval and alternative future epochs in the game universe
Simulation of independent life of Arcanar population
Original character development system
Innovative system of various hero’s legend generation
Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc) provided by some abilities and special weapon types
Varied managing approach to mercenaries and volunteers of the hero’s party
Sci-fi technologies instead of a traditional magic system
Free movement through locations and random encounters using the global map
Different style environments and landscape types of locations affecting the movement speed
Wide dialogue tree
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Hard to be a God


More On GameRevolution