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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Hegemony Rome: The Rise of Caesar Screenshots


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Hegemony Rome: The Rise of Caesar adapts the engine and the mechanics to reflect the unique Roman way of war, with new features and improvements:
- New Larger Map that covers a million square miles from the shores of Britain to the beaches of the Mediterranean. The new graphics engine renders this territory in amazing detail, using SpeedTree technology to capture the wild lands of Gaul, with foreboding forests and mighty rivers.
- Build Your Empire with new buildings including the famous Roman camps, forts and bridges – the feats of engineering that made Roman ingenuity as powerful a tool of conquest as Roman steel. Wood is added as a crucial resource in your economy; without it, your invasion will come to a speedy conclusion.
- Promote Your Legions as they gain experience and valuable skills, upgrading each unit with the talents they need to perform the tasks that the proconsul demands of them. Appoint governors from your followers to watch over cities and introduce Roman rule to a new province.
- Starve Your Enemies with new improvements to Hegemony's already celebrated logistics model. Protect your supply lines and plan sieges in a way that weakens any enemy foolish enough to depend only on city walls for victory.
Hegemony Rome brings the past alive like no other real time strategy game, as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, in the sandbox game, unite the Gallic tribes and end the threat of Roman rule forever.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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