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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Herdy Gerdy Screenshots


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Overview
Gerdy, an apprentice herder, embarks on an epic quest to revive his father from an evil spell. His journey takes him across an island populated by an assortment of wild creatures. To avenge his father's nemesis and restore goodness to the island, Gerdy must hone his herding skills and ultimately compete in a magnificent tournament to become Master Herder.

Objective
Gerdy's main task is to herd groups of wild creatures to safety. Each species varies in intelligence and personality, therefore responding uniquely to Gerdy's herding techniques, other creatures, and different environmental elements.

Tactics
A high level of strategic thinking combined with Gerdy's experience, acquired abilities and herding tools is required to anticipate and control the reactions of the creatures.

Features

  • Unique blend of adventure, strategy and RPG elements

  • Exploration, problem solving and resource management

  • Immersive, compelling storyline and character development

  • Complex AI drives the individual behavior patterns of each species

    generating a solid "cause and effect" gaming experience

  • Incredibly fluid character animation

  • Amazing graphical style with expansive environments

  • Unparalleled level of detail creates a living, breathing world

  • Continuous gameplay without load times delivers an absorbing, seamless experience

  • 12 main interactive characters

  • 200 non-playable characters

  • 27 levels · Detailed skin and bone structure

  • Complex lighting system

  • Original title developed exclusively for the PS2
Release Date: Fall 2001
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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