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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Hogworld: Gnart's Adventure Screenshots



Part adventure game and part storybook, this application occupies an exciting new hybrid category somewhere in-between; a territory Norwegian game developer SnowCastle calls “Interactive Stories”. This is storytelling the adventure game way. Although the narrative remains linear and chronological, you interact with the story elements in subtle, but effective ways that make you feel in control of it. In  Hogworld: Gnart’s Adventure all interactivity has a purpose and often propels the story onward, but unlike a game, the story takes precedence. No task or challenge must be completed to move the story forward if you do not chose to do so. On the other hand, the rich surroundings are an invitation to explore. You may pause the story to do so, or even better, follow the story to its end and return to find the hidden treasures you missed in your first reading.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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