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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

House of the Dead: OVERKILL - Extended Cut Screenshots



LONDON & SAN FRANCISCO (May 27, 2011) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that mutant-massacring B-movie blood fest, The House of the Dead: OVERKILL - Extended Cut™ is presented for the first time in full HD with 3D support and PlayStation®Move compatibility on the PlayStation®3 computer entertainment system. This gruesome shooter puts you in the middle of a mutant outbreak in Bayou County. With all seven stages of the original re-mastered and two brand new scenarios added, the ‘baddest’ just got bigger!

Using a host of weapons, watch your back as mutants go mad for blood! Blast bloody pieces out of their wretched bodies to save you and a friend’s life as you work to uncover the mystery behind the outbreak. New goodies like PlayStation® trophies, new game modes and new content are outnumbered by only one thing: Bullets. Will you defeat everything this freakish nightmare town throws at you or will you become mutant chowder?

“The House of the Dead: OVERKILL – Extended Cut for the PlayStation®3 system will send players to the shrieking mad heart of mutant mayhem. This time we went further, faster and bloodier than before. We extended everything, even the title.” – Said Gary Knight of SEGA.

Experience 3D so real, you’ll still be crying late into the night and Move support so moving, you’ll place every shot right between the eyes! The House of the Dead: OVERKILL - Extended Cut is due for release October 28, 2011, in Europe, and October 25 in the United States for PlayStation®Move for the PlayStation®3 system. Prepare to see more at E3, if you dare!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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