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Last night I returned home from PAX AUS 2014. Long story short, it wasn't perfect, but it was quite possibly the best weekend I've had this year. It was a lot of fun. If you'd like to continue reading, the long story is just below. Buckle up. This is gonna be...

Igi2 Screenshots



IGI 2: COVERT STRIKE

Publisher: Codemasters
Producer: Codemasters
Developer: Innerloop Studios AS
Release Date: Q2 2002
Platform: PC CD-ROM
System Requirements: TBD
ESRB Rating: TBD
Genre: First-Person Tactical Shooter
MSRP: TBD
Game URL: www.codemastersusa.com

Short Game Description:
In this sequel to the award-winning Project IGI: I'm Going In, players assume the role of British covert operative David Jones, a former SAS soldier now working for the secret U.S. military organization codenamed 'IGI'. Set directly after the events of the original game, Jones undertakes top-secret military operations by infiltrating airbases, harbors, and secret government installations located deep within enemy territories. IGI 2 boasts an action-packed single player campaign, featuring enhanced AI, a diverse range of weapon types and a newly implemented save system. Additionally, IGI 2 will offer intense team based multiplayer action. Encompassing an immersive storyline spanning across China, Russia and Libya, IGI 2 delivers a thinking-gamer's first-person shooter. Each action packed mission expands the plot and is driven forward with impressive animated cut scenes that continue to absorb the player in the game's carefully constructed narrative.

Features:

  • Revamped Artificial Intelligence (AI) System - enemies react to their environment, work as an effective team, utilize authentic combat tactics and electronic security systems
  • Employs a dynamic AI based vehicle system where drivers, pilots, and gunners react to the level of destruction the vehicles sustain
  • Variety of challenging and stealthy tasks including low light/night and new water-based missions
  • Intense team-based multiplayer combat with a focus on completing missions in both indoor and outdoor environments
  • Dynamic weapon accuracy system where the player's aim is affected by running, walking, crouching or lying flat
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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