More Reviews
REVIEWS Five Nights at Freddy's Review
So damn scary, I had to break every ten minutes just writing this review.

InFamous: First Light Review
Sony’s open-world action game gets new life with a blast from Sucker Punch who’ve got a story dedicated to neon-powered Fetch and her brother.
More Previews
PREVIEWS Fenix Rage Preview
I died. And I died again. Died again. Again and again. Again. Again. Why Do I Love This So Much?!
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

FIFA 15
Release date: 09/23/14


LATEST FEATURES inFamous: First Light Battle Arena Hints, Strategies, Tips [Stream Over]
Watch as I build out our feature of useful tactics for players in Sucker Punch's wave-based and arcade-awesome arena mode.

The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Robin Williams (1951-2014)
By KevinS
Posted on 08/14/14
Robin Williams (1951-2014) Robin Williams was an absolutely exceptional comedian, talented actor, and holder of a special place in video game history: He was the first really famous gamer I know of. I’m sure there were others, but they kept a comparatively low profile, unlike one...

Kenshi Screenshots



Features:
- Original take on the RTS-RPG hybrid genre*. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
- You are not the chosen one. *You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it. *Be cautious and grow. You don't have to win all the time, if a character loses a fight, he actually gains more experience from it. After all you never forget a lesson if it involves getting stabbed*.** - Freeform gameplay* in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.
- Variation and possibilities**of gameplay*. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
- Purchase and upgrade your own buildings *to use as safe fortified havens when things go bad or use them to start up a business.
- Carry your wounded *squad mates to safety and get them all home alive.
- Dynamic, ever changing world*. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a
"game"- you are living and surviving in a simulated world.
- Absolutely no Level-scaling. *The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you and survival will always be a struggle.
- Realistic medical system that affects gameplay*. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.
Severed limbs will need expensive robotic replacements.
- Aid or oppose the various factions *in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
- Independently developed *with no design influences or alterations dictated by men in gray suits who have never played a game before in their lives.
- Original game world*. There are no fantasy-knock-off cliches. No magical glowing swords.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Kenshi


More On GameRevolution