More Reviews
REVIEWS Anomaly 2 Review
Does the tower offense genre exist yet?

Fenix Rage Review
Anger will become your best friend.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Kenshi Screenshots



Features:
- Original take on the RTS-RPG hybrid genre*. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
- You are not the chosen one. *You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it. *Be cautious and grow. You don't have to win all the time, if a character loses a fight, he actually gains more experience from it. After all you never forget a lesson if it involves getting stabbed*.** - Freeform gameplay* in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.
- Variation and possibilities**of gameplay*. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
- Purchase and upgrade your own buildings *to use as safe fortified havens when things go bad or use them to start up a business.
- Carry your wounded *squad mates to safety and get them all home alive.
- Dynamic, ever changing world*. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a
"game"- you are living and surviving in a simulated world.
- Absolutely no Level-scaling. *The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you and survival will always be a struggle.
- Realistic medical system that affects gameplay*. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.
Severed limbs will need expensive robotic replacements.
- Aid or oppose the various factions *in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
- Independently developed *with no design influences or alterations dictated by men in gray suits who have never played a game before in their lives.
- Original game world*. There are no fantasy-knock-off cliches. No magical glowing swords.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

More information about Kenshi


More On GameRevolution