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Posted on 07/28/14
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Killer 7 Screenshots



Seven degrees of personalities come together to form one killer product in CAPCOM's KILLER 7 for Nintendo Gamecube

SUNNYVALE, Calif. -July 11, 2003 - Capcom Entertainment, a leading worldwide developer and publisher of video games, today announced new details on its stylized hard boiled action adventure

Killer 7 for the Nintendo GameCube. Featuring striking cel-shaded visuals, Killer 7 chronicles the connection between two men whose intertwined paths develop into a compelling tale of fate, revenge, and altering personas. Killer 7 propels players into the consciousness of one man, and his seven different personalities, in an effort to stop a wave of disconcerting indiscriminate terrorism that is plaguing the world. Killer 7 is scheduled to be released in 2004. The Entertainment Software Rating Board (ESRB) rating is pending.

In Killer 7, players take on the role of Harman Smith an unlikely assassin who lives life at his own pace. Switching between seven different personalities, he employs each character s abilities to terminate targets he deems deserving to die. Years have passed and violence and instability have started to beleaguer developed nations. People with crazed and distorted smiles are appearing throughout the world. Anyone with this Heaven s Smile becomes violent and begin attacking anyone within close proximity. Now these crazed soldiers have started to overthrow huge city governments and have even taken the life of Harman s beloved Suzy. It is up to the player to utilize the special powers that dwell within Harman s seven partners to assassinate Kun Lan, the powerful underworld kingpin behind it all.

Among the many features Killer 7 will deliver are:
· Distinctive and visually stunning approach to cel shaded environments
· Unique cast of playable characters. Each persona has different strengths, special abilities and powers that help Harman proceed through the game.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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