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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

King's Bounty: The Legend Screenshots



King's Bounty: The Legend is an adventure game with tactical turn-based battles and role-playing elements. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats.

Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures.

Features:

  • Classic real-time (adventure) meets turn-based (battles) gameplay
  • Rich fantasy setting, storyline with a lot of twists and an unexpected ending
  • Three types of characters to choose from – Warrior, Paladin and Mage. Each of them with unique characteristics and abilities
  • Huge game world with dozens locations and battlefields – both on the surface and in the dungeons
  • The game world isn't static - enemies don't just sit and wait for the hero to arrive, they pursue their own aims and try to get into the player's way
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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