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Orem, Utah - June 4, 2008 - NinjaBee, a leading independent developer of Xbox LIVE® Arcade titles, announced today it has hired 20 Keflings to help around the office. Featured in their newest Xbox LIVE Arcade Title, A Kingdom for Keflings, the Keflings are short, happy beings who aren't afraid of a bit of hard work. Once production slowed on the studio's newest city-building game, the Keflings became aimless without constant direction.

"I'll be honest here, I went out to my car and ten of the little guys were wandering around, bumping into each other and wearing little sandwich boards reading 'Will Work for Hats,'" said Steve Taylor, President of NinjaBee. "We couldn't put them out on the streets after they worked so hard on our game, so we hired them to help around the office. They follow directions to the letter and are very friendly, but not too smart. The way I see it, what could go wrong?"

The Keflings are expected to work everywhere from the art department to the copy room and will surely remain happy and occupied. The new title, A Kingdom for Keflings, will feature fun and light-hearted gameplay with graphics and original music to match. Look for A Kingdom for Keflings on Xbox LIVE Arcade this fall.

About NinjaBee
Wahoo Studios has been developing and publishing fun, quality games for the PC since 2001. NinjaBee, Wahoo's independent division, began developing games for Xbox LIVE Arcade in 2004. With every game they make, NinjaBee's goal is to create a unique, top-quality, fun experience for people of all ages. Their popular titles include Outpost Kaloki X, Band of Bugs and Cloning Clyde.

For more information on NinjaBee or Wahoo Studios, please contact the numbers above or visit http://www.NinjaBee.com.

Wahoo and NinjaBee are registered trademarks of Wahoo Studios, Inc. All other company names mentioned herein may be trademarks of their respective owners. Copyright © 2008 Wahoo Studios, Inc., All Rights Reserved.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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