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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Klonoa Screenshots



PARIS, FRANCE – 6 March 2009 – NAMCO BANDAI Games Europe announced today that Klonoa will be available in Europe for Wii in 2009. Klonoa’s long-awaited return offers vibrant graphics, motion control and new secrets to discover in this update to the series’ debut adventure. Highly revered as one of the best platform games of the past 10 years, Klonoa will ignite Wii owners’ imaginations with addictive gameplay, exciting stages and a memorable story.

Help Klonoa save Phantomile, a land formed by the dreams of its inhabitants, and recently besieged by an unknown evil. Klonoa’s breathtaking journey takes him through a series of increasingly difficult stages across multiple kingdoms as he strives to save his friends and homeland. Throughout his quest, Klonoa is aided by his friend Hewpoe, a benevolent spirit who resides in the ring from which Klonoa is able to fire his Wind Bullet. The Wind Bullet gives Klonoa the ability to grab and inflate his enemies and use them to his advantage.

With a simple move of the Wii Remote Klonoa can throw captured enemies to break obstacles, uncover hidden items or defeat other enemies. Klonoa can also use any enemy he is holding to perform a double jump which allows him to reach high ledges or jump across large pits. By moving the Nunchuk, Klonoa can use his whirlwind to slowdown approaching enemies. In addition to the Wii Remote and Nunchuk controls, Klonoa offers a wide range of control options for any style of play, including Wii Remote only, Classic Controller and the Nintendo GameCube controller.

For more information on Klonoa, please visit: http://www.namcobandaigames.com.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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