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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Kudos 2 Screenshots



'Kudos 2', the long-awaited sequel to the popular 'turn-based casual life-sim' has been released today by developer Cliff Harris (Positech Games). Cliff made the gaming news headlines a few months ago with his open-letter to PC game pirates, asking why people pirate his games, and Kudos 2 is the first game to take their responses into account. The game has a long-playing demo available right now, and the full DRM-free version of the game is being sold for just $19.95 (making it even cheaper than the original game was at launch).

Kudos 2 is a 'life-sim' game where the player controls ten years of their character's life, from age twenty to thirty. You start the game with a low-paid job waiting tables, and can devote your time to improving your career, your education, your own personal development and social circle, or any combination you want. Everything in the game directly affects your character, from who they associate with, to what TV channels they watch and which movies they see. You even turn out differently depending on what food you order in restaurants.

Although it's a fun semi-casual game, Kudos 2 also makes you think about what you are doing with your life. The player can only take one action each day, so it's a game of strategic decisions balancing career against friends education and relaxing.

Kudos 2 features a fresh bright art style with characters drawn by renown comic artist Jamie McKelvie, and highly customizable avatars. The entire game has been rewritten and improves on the original in every way. For now, the only place to get Kudos 2 is direct from the developers website at www.positech.co.uk.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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