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As some of you probably know I work with Corsair to help cover their gaming product launches and create content around their gaming-event based video coverage. Recently, I was asked by Corsair to participate in one of their Throwback Thursday Gaming Videos which basically interviews current...

L.A.W - Living After War Screenshots



Just like a classic RTS game, "L.A.W – Living After War" offers exciting tactical options for PvP players: Should they build turrets in order to defend their own base, or rather attack enemy convoys and weaken their opponents considerably? No matter what strategy they prefer, gamers choose from a whole arsenal of weapons and units. AI-controlled combat robots attack the enemy on their own. However, in tanks and battle helicopters, players take over the controls themselves. In connection with free aiming - players target their opponents just like in a shooter - the PvP mode becomes an explosive mixture of strategic decisions and action-packed combat.

PvP action around the clock
The starting point of each PvP conflict is the main base of the respective race. From there, players search for resource deposits and secure them with an outpost. In "L.A.W – Living After War", battles take place on dedicated PvP maps where up to 1,000 players will fight it out simultaneously.
The PvP mode is not divided into timed sessions, or organized in a lobby, but constitutes an always accessible part of the persistent game world. Thus, in "L .A.W – Living After War", nobody gets to claim the final victory. Instead, the conflicts are continuous and dynamic. Who gains the power over the raw material sources, and for how long they can defend them, is determined in thrilling battles every day.

Expansions already planned
The tactically sophisticated gameplay is a central element of the PvP mode in "L.A.W – Living After War". Therefore, the developers have announced ongoing development of these components for the time after the launch. In the months that follow, they will keep adding new elements such as vehicles, maps, and much more.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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