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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

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Cockpit, Austin, Texas – July 9, 2007 – Spark Unlimited today announced that Gamecock Media Group will publish their new gaming intellectual property, Legendary: The Box. Set to release in Spring 2008 on PC and next-generation platforms, Legendary: The Box presents a world suddenly thrust into chaos and turmoil when ancient creatures of myth are unleashed into modern day society.

“Like most developers, we’ve always had a dream game that we’ve secretly been working on,” said Craig Allen, CEO of Spark Unlimited. “We’ve made a name for ourselves with World War II first-person shooters, but Legendary: The Box is our labor of love. It’s a thrill to work with Gamecock; they want to see the game completed exactly as we envision it.”

“If there is one genre that needs a shot in the arm, it’s the first-person shooter,” said Harry Miller, Head of Development of Gamecock Media Group. “Spark’s Legendary: The Box is going to be a classic, in terms of story, game-play and technology. I’m inspired by where they’re taking the genre.”

Legendary: The Box tells the story of Charles Deckard, an art thief who is duped into stealing Pandora’s Box. When he opens the box, he releases hordes of beasts thought to be fictional – such as werewolves and gryphons – into an unprepared modern world. A full scale war between man and myth begins, and it is quickly complicated by the actions of powerful secret societies. As the person responsible for releasing this terror, Deckard’s unwittingly become the only person capable of containing it once more and saving civilization from being destroyed by the terrifying creatures of the box.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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