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FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

Let's Tap Screenshots



From the Creative Mind that brought Sonic the Hedgehog to Life Comes a Finger Tapping Sensation

Yuji Naka's Next Creation Set to Revolutionize How Gamers Interact with NintendoTM Wiis

SAN FRANCISCO & LONDON (February 3, 2009) – SEGA® of America, Inc. and SEGA Europe Ltd. today announces Let’s Tap™, a game that is blazing new ground in Nintendo Wii™ control design. Developed by Prope, the studio that Sonic the Hedgehog creator Yuji Naka established in 2006, Let’s Tap is the first product from the new studio to be released to in North America and Europe. Developed exclusively for Nintendo’s Wii™ system, Let’s Tap utilizes a ground-breaking control scheme where the Wii controller is placed on a box or flat surface so that the controller can detect minute vibrations. Players of all ages and skill levels then tap the box or flat surface to interact with the game; there’s no need to hold the controller. Let’s Tap is slated for a summer 2009 ship for the Nintendo Wii in North America and Europe.

“Lets Tap offers a new and innovative way of playing on the Wii which only a videogame legend such as Naka-san could have ever possibly imagined” Commented Gary Knight, European Marketing Director SEGA Europe. “It’s such a simple yet genius concept and still easy to pick up and play, everyone will be tapping away before you know it!”

Featuring five separate game modes with multiple levels and allowing up to four players for multiplayer action, Let’s Tap presents an assortment of different finger-tapping challenges for players to master. In Tap Runner players use differing finger tapping pressure to make simple stick figure racers run through an obstacle course. In Visualizer players are allowed to create dazzling fireworks effects, dramatic paint strokes, amongst other effect as they tap out different rhythm patterns that correspond to different effects. Silent Blocks finds players taking turns removing blocks from a large stack, tapping too hard will result in a collapsing stack of blocks. Bubble Voyager allows players to fly through space, blasting obstacles and enemies in order to reach the far stretches of the universe. And finally Rhythm Tap allows players to time the taps of their fingers to high energy music.

Let’s Tap was developed at Prope Tokyo and is tapping its way to release in summer 2009. For more information please visit www.SEGA.com/Letstap or http://segapr.segaamerica.com
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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