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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

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The action in Lichdom is intense and dynamic. An advanced targeting system targets enemies based on player intent, rather than manual aim, making the experience feel much more like casting magic and much less like aiming a weapon.  In addition, players are not bound by constraints like mana or cooldowns that slow the action, making the gameplay far more fluid.

Lichdom also brings a vast, loot-based approach to spell casting. Players get to craft their own spells, rather than finding books or trainers that teach spells others have constructed. By manipulating a diverse set of properties, players can decide how they want their spells to behave and interact with other spells.  Players choose between ultimate diversity in spell selection, or powerful, but complex, synergies to create new, dynamic effects with a smaller selection of spells.
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