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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Life Is Feudal Screenshots



Because ‘Life Is Feudal’ is an open persistent virtual world, players can roam around freely without restrictions. Its terraforming abilities allow you to shape the terrain organized in a unique grid-pattern. This means that players can not only raise, lower and flatten terrain, but also dig tunnels and underground caverns. Buildings can be predefined or modular, and can freely be constructed and placed anywhere within reasonable limitations. Predefined buildings are ready for placement and available through a menu, while modular buildings offer greater control as elements such as walls must be placed prior to construction.

An important feature in ‘Life Is Feudal’ is its highly advanced and impressive skillcap-system, in which players can use any combination of skills adapting to their preferred choice of gameplay! In the game, stats and player talent plays an important factor as each skill is divided by primary and secondary stats. On the crafting side of the skill table, there is a whole set of building and farming skills forming the basis of game economy along with metalworking, tree cutting and alchemy skills. Featuring 25 primary crafting skills, 25 primary combat skills, 5 secondary crafting skills and 5 secondary combat skills, the depth, complexity and level of detail is endless!
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