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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Line Of Defense Screenshots



Features:
- Massive and persistent open world gameplay on continents that are 16x16km in scale and bases that are more than 2x3km in scale.
- Breathtaking environments with each continent featuring unique topology, different climate zones, weather patterns, dynamic time of day etc.
- Skill based PvP combat on foot, in vehicles or in aircrafts.
- Character progression with various abilities which can be learned. Build the character class that you want depending on how you play.
- A 100% persistent world (no instancing) with seamless space and planetary areas; all with ability to move from planetside starbases to stations in the space region above.
- Easily create fireteams (a.k.a guilds) with either human or NPC troops and from a few people to very large troops of varying skills and equipment.
- Build your own planetary base FARP and use it as your player housing for yourself or your fireteam.
- Buy and own your own assets (weapons, vehicles, aircrafts etc) and with your own unique weapons customizations.
- More player assets than you can handle, most with advanced customization (e.g. infra-red night vision rifle scopes) and attributes.
- Hybrid business model which caters to both F2P and premium models; both with access to in-game monetization.
- Endless possibilities for future expansions are other areas of Lyrius and other planets in the region are colonized and opened up via game expansions.
- No pointless grind. No boring crafting. No inconsequential resource collection. Just pure war on a very – very – large scale.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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