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After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Lords of Waterdeep Screenshots



Players can expand the city by purchasing buildings that will open up new opportunities within the city walls. Intrigue cards can be used to help the player and may also either help or hinder their fellow Lords in their quest to become the supreme ruler of Waterdeep!

Lords of Waterdeep is a turn-based strategy game played in 8 rounds and can be played against AI or with up to 5 human players. Players take turns assigning their agents to do their bidding, whether it is to recruit new adventurers to their tavern or purchase a new building for the city. Points and resources are gained by completing quests, playing Intrigue cards, constructing new buildings or having other players utilize the buildings you have constructed. At the end of the 8 rounds bonus points are awarded and the player with the most points at the end wins the game.

HIGHLIGHTS
•2013 Origins Awards Best Board Game Winner
•Computer opponents, pass and play multiplayer and asynchronous multiplayer online play
•Universal game application - buy once and play on all your devices
•Retina support
•iPhone5 / iPod 5 screen support

FEATURES
•Options for 2-5 players
•AI Opponents
•Pass-and-play multiplayer gameplay (2-5 players)
•Asynchronous or real-time online play (2-5 players)
•Ability to invite Playdek friends to matches
•Public or Private online profile statistics
•Selectable online game clocks
•"Next game" button takes you to your next asynchronous online game
•A game tutorial
•Rule Book and Card Gallery to review game text and effects
•Options for Music and SFX, animation speed
•Animated backgrounds
•Player ratings system
•Other player's Online status indicator
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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