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FEATURED VOXPOP shandog137
A Letter to the Big “N"
By shandog137
Posted on 09/12/14
I have and will continue to have a place in my heart for Nintendo. In fact, my first console was a Super Nintendo. The video game market has changed drastically since the early '90s and it seems like what once was platinum is more so along the lines of silver now. Nintendo has always been...

Lost in Shadow Screenshots




There is a Tower that rises above all in an alternate world. No one knows who built this or why it was built. One thing is certain, the Tower both sheds a large shadow and at the same time is filled with moving shadows.

There is a shadow of a boy that climbs this tower. He runs through the shadow of the Tower, solves mysteries and puzzles along the way, and fights off enemies that try to impede his progress. The boy is not affected by gravity but his movement is restricted within the thin boarder between light and shadow.

The boy is not alone in his endeavors as a creature of light joins him on his quest. A winged sylph known as a “Spangle” supports him in his journey.

Lost In Shadow mixes unique platform elements and levels of puzzling, to challenge the player. The combination of light and shadow creates a unique blend of game styles, with the shadow boy altering shapes of surrounding objects’ shadows, creating walkways to previously inaccessible areas, and adventuring into a world never before seen on Wii.

The Beginning of a New Kind of Platformer
• Adventure through a land that is in the shadow of the tower. A land that is both familiar and foreign at the same time.
• Manipulate light and shadows to traverse this alternate land where even gravity is influenced.
• Battle shadow creatures with traditional weapons
• You are not alone in your quest: Journey with a spangle that assists you in your travel. Together unlock the mysteries in and around the Tower
• Meet other shadow beings along your journey.


Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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