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FEATURED VOXPOP maca2kx Metal Gear Solid was a watershed moment in gaming for me. The graphics, at the time, were phenomenal; the story was winding and engaging; the gameplay was sharp and not above breaking the fourth wall when appropriate. It’s one of the few titles where the number of times I’ve...

Lumines Screenshots



San Francisco – February 9, 2005 — Today, Ubisoft, one of the world's leading videogame publishers, announced that it has signed an exclusive agreement with Bandai Company, Ltd. to publish Lumines for the PSP™ handheld entertainment system. The critically acclaimed music and luminary action puzzle Lumines is slated for release in the United States in March 2005 and was jointly developed by Bandai Company Ltd. and Q ENTERTAINMENT, under the creative direction of renowned developer Tetsuya Mizuguchi.

"Ubisoft is extremely excited to partner with Bandai and Q ENTERTAINMENT to bring Lumines for the PSP handheld system to consumers," said James Regan, director of new business development at Ubisoft. "Ubisoft delivers superior products that are immersive, exciting and unique, and Lumines is a natural fit for us."

Lumines brings a unique puzzle experience to PSP handheld system owners, offering gameplay reminiscent of Tetris while including new innovations and enhancements in technology that fuse music, puzzles and luminescence. Users are challenged to delete blocks from the game screen while grooving to evolving musical scores of rock, techno and pop grooves. Lumines offers numerous levels of graphics and music with single-player, wireless multi- player and bonus modes. Earn changeable skins and increase amount of collectible characters.

Since its December 2004 launch in Japan , Lumines has sold 40,000 units, becoming one of the most popular launch titles available for the PSP handheld system. The U.S. release of Lumines includes new enhancements including a quicker loading time and skin changes.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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