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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Lumines Screenshots



San Francisco – February 9, 2005 — Today, Ubisoft, one of the world's leading videogame publishers, announced that it has signed an exclusive agreement with Bandai Company, Ltd. to publish Lumines for the PSP™ handheld entertainment system. The critically acclaimed music and luminary action puzzle Lumines is slated for release in the United States in March 2005 and was jointly developed by Bandai Company Ltd. and Q ENTERTAINMENT, under the creative direction of renowned developer Tetsuya Mizuguchi.

"Ubisoft is extremely excited to partner with Bandai and Q ENTERTAINMENT to bring Lumines for the PSP handheld system to consumers," said James Regan, director of new business development at Ubisoft. "Ubisoft delivers superior products that are immersive, exciting and unique, and Lumines is a natural fit for us."

Lumines brings a unique puzzle experience to PSP handheld system owners, offering gameplay reminiscent of Tetris while including new innovations and enhancements in technology that fuse music, puzzles and luminescence. Users are challenged to delete blocks from the game screen while grooving to evolving musical scores of rock, techno and pop grooves. Lumines offers numerous levels of graphics and music with single-player, wireless multi- player and bonus modes. Earn changeable skins and increase amount of collectible characters.

Since its December 2004 launch in Japan , Lumines has sold 40,000 units, becoming one of the most popular launch titles available for the PSP handheld system. The U.S. release of Lumines includes new enhancements including a quicker loading time and skin changes.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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