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Maestro! Jump in Music Screenshots


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GET READY FOR THE WORLD'S MOST INTUITIVE AND CATCHY MUSICAL PLATFORM GAME.
Friday 10th July 2009 – Paris, France. Pasta Games is pleased to announce its latest creation MAESTRO! JUMP IN MUSIC. The game is a truly unique concept combining traditional platform games and the pleasure of music creation in a way that is both astounding and natural – after you see it. The game will be available this autumn for Nintendo DS.

Discover Presto, the music-loving bird, and make him evolve in a colorful, decibel-filled journey. Use the stylus to scrape, rub, tap and whirl to the rhythm of the level’s music and like a good Maestro, stick to the original. Presto will jump or get off a platform in the order in which you strum the string, flying with his small wings to reach the music score.

During the game numerous challenges will require your utmost attention: special strings, flying enemies, targets to knock down as fast as lightning… all this in order to create a symphony with your fingertips. But don’t be satisfied with just a few jingles: chorus singing will earn you many more points!

MAESTRO! JUMP IN MUSIC is one of the first games to truly make the most of the Nintendo DS microphone, allowing players to indulge themselves singing their heads off! You can let your vocal cords loose with the 18 songs featured in this game. What better way to liven up your fellow passengers whilst on a long underground trip?

Breaking the stagnant musical game mould, MAESTRO! JUMP IN MUSIC allows you to rediscover great classics such as Beethoven’s 5th Symphony, one of Brahms’ Hungarian Dances or Dvorak’s Symphony “From the New World”, including crazy interpretations of contemporary themes such as “Fame”, “ABC” or “Our House”.

Graphically the game has its own style blending 2D and true 3D graphics to produce an inimitable look. You can discover six different worlds, ranging from an aquatic setting to a Far West environment, each with their own specific sounds. Andiamo!
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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