What: "MechCommander 2"
Publisher: Microsoft Corp.
Developer: Microsoft Corp.
Format: CD-ROM for Windows 95, Windows 98, Windows Me, Windows XP, and
Windows 2000 operating systems
Availability: July 2001
Players take command of an entire company of mercenary MechWarriors®
and wage a battle of supremacy against three warring noble houses. Packing
the heat of up to 16 MechWarriors, each capable of wielding up to 100
tons of "Mechanized" death, the MechCommander rules the battlefield
from above, imposing his strategic will and mastering all he surveys.
"MechCommander 2" offers players a real-time game of power, combat and
treachery set in the BattleTech® Universe. Players must use their strategic
knowledge and tactical skills to change the balance of power in a region
of space known as the Chaos March.
Â· Command enormous BattleMechs® - from an orbital dropship, players
command up to 16 BattleMechs - from the nimble Raven, equipped with
sensors and electronic countermeasures, to the massive Atlas, bristling
with deadly firepower. Players get to choose from some of the most popular
'Mechs® in BattleTech history, as well as four never-before-seen in
the BattleTech Universe.
Â· Put the right MechWarrior in the right 'Mech, for the mission - leverage
the unique strengths of each 'Mech and each MechWarrior to create tactical
advantages. Players customize units and train pilots to create the ultimate
pairing of man and machine. Players use sensor 'Mechs to uncover enemy
locations, long-range 'Mechs to weaken incoming assaults, and jump 'Mechs
to bypass enemy fortifications.
Â· Players have the power to use and take what they want - by capturing
weapons facilities and refitting their 'Mechs with superior new technology,
players can lay siege to turret control buildings and watch their enemy's
'Mechs get cut to pieces by their own defenses, or grab a downed enemy's
'Mech for use against him in the same mission. Whether calling in an
air strike to forestall defeat, or pressing home for victory, "MechCommander
2" gives players the ultimate control.
Â· Fully 3-D, state-of-the-art terrain determines player tactics and
provides maximum impact - sensors, probes and scouts become vital strategic
elements when faced with varying geography. Players knock down trees,
blow through walls, jump-jet onto cliffs and crush anything standing
in their way. Players can move from epic scale to up-close and personal
with easy-to-use camera controls that give them the best battlefield
views. Night missions add atmosphere and a new game play dimension.
Â· Players can launch extensive, persistent campaigns - through each
successive mission 'Mech pilots increase their skills, graduating from
fresh-faced metal jockeys to elite MechWarriors capable of taking on
the most dangerous 'Mechs. Players can also take full advantage of emerging
weapons, armor and other custom upgrades to ensure they're on the cutting
edge of destruction.
Â· Expanded multiplayer capability - multiplayer supports up to eight
players over the Internet, the Zone.com or a local network. Multiplayer
functionality includes new mission types, cooperative play versus A.I.,
and a quick-start feature to get right into the action.
Â· Players create their own missions - players create their own missions
using the same tools employed by the "MechCommander 2" level designers.
Players can create and trade missions with friends over the Internet
and on fan Web sites.