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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Mechcommander2 Screenshots




What: "MechCommander 2"
Publisher: Microsoft Corp.
Developer: Microsoft Corp.
Format: CD-ROM for Windows 95, Windows 98, Windows Me, Windows XP, and Windows 2000 operating systems
Availability: July 2001

Product Overview:
Players take command of an entire company of mercenary MechWarriors® and wage a battle of supremacy against three warring noble houses. Packing the heat of up to 16 MechWarriors, each capable of wielding up to 100 tons of "Mechanized" death, the MechCommander rules the battlefield from above, imposing his strategic will and mastering all he surveys. "MechCommander 2" offers players a real-time game of power, combat and treachery set in the BattleTech® Universe. Players must use their strategic knowledge and tactical skills to change the balance of power in a region of space known as the Chaos March.

Features:
· Command enormous BattleMechs® - from an orbital dropship, players command up to 16 BattleMechs - from the nimble Raven, equipped with sensors and electronic countermeasures, to the massive Atlas, bristling with deadly firepower. Players get to choose from some of the most popular 'Mechs® in BattleTech history, as well as four never-before-seen in the BattleTech Universe.

· Put the right MechWarrior in the right 'Mech, for the mission - leverage the unique strengths of each 'Mech and each MechWarrior to create tactical advantages. Players customize units and train pilots to create the ultimate pairing of man and machine. Players use sensor 'Mechs to uncover enemy locations, long-range 'Mechs to weaken incoming assaults, and jump 'Mechs to bypass enemy fortifications.

· Players have the power to use and take what they want - by capturing weapons facilities and refitting their 'Mechs with superior new technology, players can lay siege to turret control buildings and watch their enemy's 'Mechs get cut to pieces by their own defenses, or grab a downed enemy's 'Mech for use against him in the same mission. Whether calling in an air strike to forestall defeat, or pressing home for victory, "MechCommander 2" gives players the ultimate control.

· Fully 3-D, state-of-the-art terrain determines player tactics and provides maximum impact - sensors, probes and scouts become vital strategic elements when faced with varying geography. Players knock down trees, blow through walls, jump-jet onto cliffs and crush anything standing in their way. Players can move from epic scale to up-close and personal with easy-to-use camera controls that give them the best battlefield views. Night missions add atmosphere and a new game play dimension.

· Players can launch extensive, persistent campaigns - through each successive mission 'Mech pilots increase their skills, graduating from fresh-faced metal jockeys to elite MechWarriors capable of taking on the most dangerous 'Mechs. Players can also take full advantage of emerging weapons, armor and other custom upgrades to ensure they're on the cutting edge of destruction.

· Expanded multiplayer capability - multiplayer supports up to eight players over the Internet, the Zone.com or a local network. Multiplayer functionality includes new mission types, cooperative play versus A.I., and a quick-start feature to get right into the action.

· Players create their own missions - players create their own missions using the same tools employed by the "MechCommander 2" level designers. Players can create and trade missions with friends over the Internet and on fan Web sites.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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