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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Midnight Club 2 Screenshots



GAME DESCRIPTION
Midnight Club II moves racing games from tracks to the city streets. The world's most notorious drivers meet each night in three of the world's greatest cities - LA, Paris, and Tokyo, driving the latest performance enhanced cars and bikes and competing head-to-head to make a name for themselves. Now it's your turn. There are no rules. Drive anywhere in the city. Find the fastest route, and win the car. Additional information about Midnight Club II is available at www.midnightclub2.com.

FEATURES
  • Midnight Club II is all about unlimited freedom.
  • Track based racing games lack intensity because they are staged within a defined, controlled environment. Midnight Club II's racing takes place in living cities and is completely nonlinear - players choose their own routes, hoping to avoid unpredictable obstacles.
  • The core nonlinear gameplay of the original Midnight Club has been retooled for Midnight Club II -a completely new technology called "railbranching" in now implemented. For the first time, the AI recognizes that there are countless paths to take through any given city. The competition will now think on the fly throughout races, making random, intelligent decisions at each intersection in order to win. They are not locked into any single "rail" (or path).
  • Midnight Club is now open to motorcycles. Players can take advantage of a bike's size and speed to control them through tight traffic and alleys. Bikes have more horsepower and greater acceleration than cars, but are not as stable.
  • Race more than 28 new tricked-out muscle cars, hot rods and rally cars.
  • Character cut scenes add depth to the progression of the story, accentuating everything street racing culture is all about. Each character has their own racing style.
  • Compared to the original Midnight Club, the vehicles in Midnight Club II incorporate new textures, polygonal models, and damage effects offering a sleeker look more representative of actual street racing machines. Vehicle control balances realistic car physics and a fun, easy to learn arcade style.
  • Refined art production and lighting throughout the game results in stunning urban environments.
  • Each city - LA, Paris, and Tokyo - is a vast, detailed urban environment with countless routes and shortcuts. Each city is layered with overpasses, jumps, off ramps, bridges, and tunnels.
  • Cops want to break up illegal racing circuits at any cost. Sophisticated techniques are the norm - they won't simply chase drivers down. Now the police have helicopter patrols and set up roadblocks…so it's not only about driving fast, but knowing the city and driving smart.
  • To impress: burn out, do wheelies, roll up on two wheels through alleyways then spin out a full 360-degrees.
  • Weather affects the racing - adjust to rain, fog, and lightning storms. Inclement weather reduces visibility makes it harder for players to find their destinations and other vehicles.
  • Midnight Club II is expected to hit retail shelves in the United States for PlayStation®2 on February 11, 2003, with versions for the Xbox video game system from Microsoft and the PC expected to ship in Spring 2003.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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