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Mobile Ops: The One Year War Screenshots


Metal-to-Metal Giant Mecha Combat Comes to Life in 2006

SANTA CLARA, Calif., (April 24, 2006) - Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today "Mobile Ops(TM): The One Year War," a next-generation mechanized shooter exclusively for the Xbox 360(TM) video game and entertainment system from Microsoft. Scheduled to launch holiday 2006, this title features beautifully detailed graphics, a wide array of giant mobile suits, and intense multi-player combat to deliver an exhilarating experience in mechanized warfare.

The story of "Mobile Ops: The One Year War" opens with the space colonists' brutal battle for independence from The Earth Federation. Advanced ECM (Electronic Countermeasures) has rendered range sensors and communications useless, resulting in the rise of new war machines called mobile suits. These ultimate instruments of destruction, capable of metal-clashing hand-to-hand combat, completely redefine modern warfare.

"With dramatic cockpit views and exquisitely detailed mobile suits, we fully expect 'Mobile Ops' to immerse gamers into a futuristic world where giant mechas loom against a war-torn horizon," said Yoshi Niki, business director at NAMCO BANDAI Games America Inc. "As desperate battles ensue in both open battlefields and urban environments, players can choose to engage enemies on foot, in vehicles or in mobile suits."

Utilizing the Xbox Live(R) online game service, "Mobile Ops: The One Year War" will put players right in the cockpit of their very own mobile fighter for thrilling battles online as they fight in teams through multiple scenarios and battlefields. Gamers can also modify mobile suits with a robust customization options, including beam sabers, heat hawks, and other melee weapons. Vividly presented in HDTV resolution, "Mobile Ops" offers beautifully detailed graphics, right down to the brown rust on metal and stress damage from combat.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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