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Re-Masters - Next-Gen Backwards Compatibility?
By shandog137
Posted on 03/30/15
I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

Monopoly Streets Screenshots



In recognition of the MONOPOLY brand entertaining families around the globe for 75 years, MONOPOLY Streets will offer players the ability to become completely immersed within a MONOPOLY-themed world, re-imagined to experience the game at street level. Developing properties within high rent districts will produce lavish houses and hotels that appear within the world and further substantiate its visual appeal, while developing in the less expensive areas provide more modest, but no less interesting, establishments. The game will also feature player-owned headquarters that rise and fall along with the Player’s fortunes – large and luxurious when winning, stunted and minuscule when losing. For purists, MONOPOLY Streets will offer classic game board modes, as well.

MONOPOLY Streets will come loaded with an array of imaginative twists such as the ability to establish “house rules” where players can save their own set of customized rules tailored to their group of friends. In addition, players will be able to create and play as their own Wii Mii™ or Xbox 360 avatar, and have the city populated by their friend’s Wii Mii or Xbox 360 avatars. Online play will also ratchet up the fun on Xbox 360 and PlayStation 3, allowing players to find and challenge other aspiring moguls while tracking ranking and progress on local, national and world leaderboards. Additionally, the Xbox 360 and PlayStation 3 versions will feature an assortment of downloadable content that may include a variety of items such as themed boards and tokens.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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