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Motogp 4 Screenshots



START YOUR ENGINES: NAMCO ANNOUNCES "MOTOGP4"

Popular Motorcycle Racing Series Continues This Summer with Realistic Racing Engine, All Three Engine Classes

SANTA CLARA, Calif., (April 14, 2005) – Leading video games publisher and developer Namco Hometek Inc. announced today "MotoGP4," the latest installment in the acclaimed motorcycle racing series. Featuring realistic bike physics, licensed riders and motorcycles and adrenaline-pumping multiplayer races, the game promises to be the most complete motorcycle grand prix simulation ever. "MotoGP4" is planned for release exclusively on the PlayStation(R)2 computer entertainment system in Q3 of 2005.

"MotoGP4" continues the series's tradition of realism and speed with an advanced physics engine, authentic rider animations and multiple weather conditions for a truly intense racing experience. Players can take part in the thrills and drama of professional racing across all three engine classes from the 2004 season, including MotoGP, 125cc and 250cc throughout 16 accurately recreated tracks from around the world. Boasting a larger selection of playable racing legends than ever before, "MotoGP4" lets players choose from greats such as Kevin Schwantz, Wayne Rainey, Mick Doohan, Wayne Gardner and the late Daijiro Kato. "MotoGP4's" commitment to racing realism extends beyond the tarmac -- allowing players to conduct parts tests between races to upgrade the performance of their bikes.

"Meticulously modeled after real-world motorcycles, riders and courses, 'MotoGP4' ranks in its own class when it comes to authentic racing on two wheels," said Yoshi Niki, Business Unit Director with Namco Hometek Inc. "The addition of all three engine classes adds a new level of enjoyment to the game, letting gamers test their passion for grand prix racing."

To truly capture the excitement of high-speed racing, "MotoGP4" allows up to four players to race via the PlayStation 2 Multitap.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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