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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Naval War: Arctic Circle Screenshots


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Features:
- Two campaign modes, telling a narrative from Russian and NATO sides
- On-line play through LAN as well as over the Internet
- Enormous area of game play space, with over 35 million square km of open sea and coast line
- Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
- Vertical game play, from orbit aerial units to the bottom of the ocean floor through a seamless zoom-able map of the entire North Atlantic Ocean
- Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rater than head on tactical battle
- Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalleled level of individual detail
- Realistic weather model, with real world implications for tactical and strategic deployment of resources at hand
- Real world units, with all major powers.
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