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FEATURED VOXPOP danielrbischoff
Peace in the Era of Call of Duty
By danielrbischoff
Posted on 04/15/14
In a world dominated by violent media, Americans are no more eager to go to war than they were in the 1980s or the 1960s or the 1940s. Hasn't it always been someone else's problem? The overwhelming majority would rather go on thinking it had nothing to do with them and there...

Naval War: Arctic Circle Screenshots



Features:
- Two campaign modes, telling a narrative from Russian and NATO sides
- On-line play through LAN as well as over the Internet
- Enormous area of game play space, with over 35 million square km of open sea and coast line
- Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
- Vertical game play, from orbit aerial units to the bottom of the ocean floor through a seamless zoom-able map of the entire North Atlantic Ocean
- Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rater than head on tactical battle
- Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalleled level of individual detail
- Realistic weather model, with real world implications for tactical and strategic deployment of resources at hand
- Real world units, with all major powers.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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