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FEATURED VOXPOP maca2kx Metal Gear Solid was a watershed moment in gaming for me. The graphics, at the time, were phenomenal; the story was winding and engaging; the gameplay was sharp and not above breaking the fourth wall when appropriate. It’s one of the few titles where the number of times I’ve...

Neo Contra Screenshots



KONAMI'S NEO CONTRA BRINGS NEW DIMENSION TO LEGENDARY SERIES

REDWOOD CITY, CALIF. - January 9, 2004 - Konami Digital Entertainment - America, a subsidiary of Konami Digital Entertainment, Inc., today revealed Neo Contra , the latest game in the highly popular action series Contra . Following the success of 2001's side-scrolling shooter, Contra: Shattered Soldier , Neo Contra has been designed for the PlayStation®2 computer entertainment system and takes players into an action-packed and stunningly-detailed 3D environment.

Neo Contra integrates all of the classic shooting gameplay elements that have come to define this renowned series while bringing the experience to a 3D world. Longtime fans and newcomers to the franchise will find classic, fast-paced action as they battle huge bosses who will stop at nothing to keep them from completing their mission. Players will need quick reflexes to dodge enemy attacks as well as access an arsenal of powerful weapons to defeat deadly enemies.

Set in the distant future, Neo Contra continues the adventure of the legendary hero, Bill Rizer, and introduces a visually striking new character to the series - Genbei Jaguer Yagyu , a mysterious Samurai. In addition to stylized characters, players will also experience realistic environmental destruction and explosions as they make their way through extremely detailed stages. The game's incredible CG cinematic sequences will also enhance its engaging storyline and overall dynamic visual design.

The action explodes in November 2004. A playable version of the game will be on display at Konami's booth during E3 2004.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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