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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Obscure Screenshots



Toronto, January 17, 2005 - DreamCatcher Games today announced it has joined forces with MC2 to publish and distribute Obscure in North America. This Survival Horror game will be available for the PlayStation ® 2 computer entertainment system, the Xbox ® video game system from Microsoft and for Windows ® in March 2005.

In the style of Hollywood's popular horror movie genre, Obscure tracks a group of five all-American high school students who discover the halls they walk each day are anything but safe from their most horrifying nightmares. A string of mysterious disappearances and unexplained events set the stage for a night more horrifying than any trip to detention...

"A captivating thriller can spark fear in the heart of anyone," said Byron Gaum, Product Manager for DreamCatcher Games. "But books and movies just can't compare to the fully interactive scare one will experience when they play Obscure ."

Obscure offers a wide range of gameplay options to see gamers through their night of terror. Players customize their action experience, interchanging between any characters at any time, utilizing the unique skills and abilities of each student. Controlled AI settings of defense, attack and help, allow characters to assist each other during combat and while solving puzzles.

The game also offers single or team play, with a second player able to enter or exit the game at any time for a unique co-op experience. Obscure is also one of the first survival horror games to propose a full cooperative mode: a second player can take control of another student and work together to fight monsters and resolve puzzles, adding a new level of challenge to the game.

Stress runs high as players are constantly vulnerable to attack, even when they least expect it! Monsters a lso face their share of vulnerability when players combine conventional weapons with natural and artificial light, exploiting their weak spots. A "black aura" feature intensifies stress, making dangerous elements visible on screen through real-time graphic effects. To keep the player fully immersed in virtual panic, dynamic camera settings allow for complete freedom of movement, making it possible to shoot and move simultaneously.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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