Oni is a new kind of third person action game that for the first time combines hand to hand combat and gunplay into a single, intense experience. Oni tells the story of Konoko, an elite cop and one-woman SWAT team whose approach to fighting crime is a devastating combination of rational calculation and fighting fury. She is an agent of the Tech Crimes Task Force - a woman whose tough exterior hides a soul haunted by dark secrets from her past called "oni" ("ghosts" or "demons" in Japanese). Oni's gameplay transports the player into the midst of an intense anime action thriller. Massive, futuristic cityscapes, indoor/outdoor environments and a huge variety of characters give it the sweeping scale of an adventure game, but the gameplay is pure action.
- Revolutionary gameplay blend of hand-to-hand and weapons combat.
- Easy to learn hand to hand fighting system with cool, lifelike and realistic moves.
- Real-world level design
- Each character possesses interpolated animations for fluid movement and responsive control.
- Action game with hundreds of unique opponents each with multiple costume and equipment variations.
- In-engine/gameplay cutscenes, and 2D anime sequences.
- 14 Huge, sprawling indoor/outdoor 3D cityscapes, levels and environments
- A dozen different opponents and enemies, each with multiple costume and equipment variations.
- Increasing skill levels; characters develop deadlier techniques as the game progresses
- Each major character has their own special fighting moves and combos.
- The arsenal of weapons includes pistols, rocket launchers, energy and projectile weapons.
- Players are confronted with tactical challenges that they must figure out: storm the gates of the compound or sneak in the rear as opposed to tedious lever-pulling, platform jumping, or button-punching puzzles.
Interpolation allows one animation sequence to blend smoothly and instantaneously into other ones. In other third-person games, for example, a "run" animation must progress through its whole sequence before a "jump" can be executed, creating a delay between the player hitting the jump key and the character actually jumping. With interpolation, a run can turn into a jump at any time, making the character instantly responsive to player commands. Konoko can spring forward, tuck into a dive roll, and then pop up into a flying kick, all in one smooth, continuous movement with no delays or "popping" between animations.
Radiosity lighting effects paint the setting with natural light by modeling the complex way in which light bounces off of surfaces and creates natural luminosity gradations.
Oni features high polygon-count models. They range from about 800 polys for some of the more basic characters to around 1200 for the more central ones, like Konoko. Not only does this give the characters a greater range of possible