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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

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Simple, intuitive and addictive gameplay that anyone from beginners to shmup pros will find fun and engaging. The flick-based control mechanic has been designed for the iPhone and iPod Touch, instead of shoe-horning existing shmup controls to the unique device. Carefully planned learning and difficulty curves that ensure the game is easy to play, but difficult to master. 2 discrete game modes: Campaign and Survival and 3 difficulty levels ensures a challenge for all player levels, from casual to hardcore.
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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