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FEATURED VOXPOP nick_olsen
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Otogi 2: Immortal Warriors Screenshots


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Platform: Xbox™ video game system from Microsoft
Category: Action/Adventure
Developer: From Software
Ship: North America: Winter 2004
Europe: To be announced
Japan: To be announced

Otogi 2 takes place directly after the events chronicled in the original Otogi™ - Myth of Demons. Like its predecessor, Otogi 2 is set in Japan and steeped in real-life folklore and mysticism. Raikoh, the famed undead warrior, managed to temporarily save the Japanese population from an onslaught of demons, but had not been able to vanquish them all before returning to his grave. The demons have now regrouped from hiding places within the sacred capital of Japan, and they are attempting to take control of man once more. In response, five brave warriors take their own lives in a ritual to resurrect Raikoh. Raikoh rises again and the five selfless warriors rise with him, all set to take on the encroaching demon spawn as a team.

Progression through the game is based on the player’s actions, allowing for several different endings. The Otogi 2 storyline is deeply rooted in Eastern philosophy and offers a new cast of six playable characters, each with their own unique abilities. Otogi 2 also ups the aesthetic ante considerably - the game runs on an entirely new engine, offering vastly improved graphics and more realistic physics. As a result, Otogi 2 is a technical marvel primed to make Raikoh a true mass-market action hero.

Features:
• Raikoh, the undead warrior, returns but is now joined by five additional warriors, each with their own unique strengths and weaknesses, allowing players to strategically select characters for each stage
• Characters become more powerful as the player acquires items to increase their strength and abilities
• “Story mode” and an all new “Havoc mode” focus on pure destruction
• Upgraded graphics create highly unique shading, atmosphere and special effects

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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