REVIEWSThe Weaponographist Review
Sometimes it's a relief to escape the complexity of modern games and fire up a simplistic title that even a zombie could play. Read on to find out if this roguelike is worthwhile.
As some of you probably know I work with Corsair to help cover their gaming product launches and create content around their gaming-event based video coverage. Recently, I was asked by Corsair to participate in one of their Throwback Thursday Gaming Videos which basically interviews current...
Despite focusing mainly on the Phoenix Engine's realistic terrain system (http://blog.wolfire.com/2008/11/high-detail-terrain-shadows/), Wolfire lead programmer David Rosen has still found time to lay the foundation for Overgrowth's procedural character animation system. Though the animation system is still in early development, fans were glad to see a character model hopping around on the terrain.