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FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

Overgrowth Screenshots



Early Glimpse At How Characters In Overgrowth Will Interact With The Environment

Video: http://blog.wolfire.com/2008/11/procedural-animation-redux/

Despite focusing mainly on the Phoenix Engine's realistic terrain system (http://blog.wolfire.com/2008/11/high-detail-terrain-shadows/), Wolfire lead programmer David Rosen has still found time to lay the foundation for Overgrowth's procedural character animation system.  Though the animation system is still in early development, fans were glad to see a character model hopping around on the terrain.

Catch up on other exciting Wolfire news at the wolfire blog: http://blog.wolfire.com/
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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