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FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

Overgrowth Screenshots



Early Glimpse At How Characters In Overgrowth Will Interact With The Environment

Video: http://blog.wolfire.com/2008/11/procedural-animation-redux/

Despite focusing mainly on the Phoenix Engine's realistic terrain system (http://blog.wolfire.com/2008/11/high-detail-terrain-shadows/), Wolfire lead programmer David Rosen has still found time to lay the foundation for Overgrowth's procedural character animation system.  Though the animation system is still in early development, fans were glad to see a character model hopping around on the terrain.

Catch up on other exciting Wolfire news at the wolfire blog: http://blog.wolfire.com/
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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