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By Ivory_Soul
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After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Overgrowth Screenshots

Early Glimpse At How Characters In Overgrowth Will Interact With The Environment


Despite focusing mainly on the Phoenix Engine's realistic terrain system (, Wolfire lead programmer David Rosen has still found time to lay the foundation for Overgrowth's procedural character animation system.  Though the animation system is still in early development, fans were glad to see a character model hopping around on the terrain.

Catch up on other exciting Wolfire news at the wolfire blog:
Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.

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